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오목으로 이해하는 자기대국과 모방 학습 · 파일 59개
tcpvlmclient.cpp
#include "tcpvlmclient.h"
#include <QAbstractSocket>
#include <QBuffer>
#include <QDataStream>
#include <QElapsedTimer>
#include <QTcpSocket>
namespace TcpVlmClient {
namespace {
void packU32BE(QByteArray *out, quint32 v)
{
out->append(char((v >> 24) & 0xff));
out->append(char((v >> 16) & 0xff));
out->append(char((v >> 8) & 0xff));
out->append(char(v & 0xff));
}
inline bool isValidBoardSize(int sz)
{
return sz == 13 || sz == 15 || sz == 19;
}
} // namespace
// =================== Worker ===================
Worker::Worker(QObject *parent)
: QObject(parent)
{
}
Worker::~Worker()
{
closeSocketLocked(QStringLiteral("worker destroyed"));
}
bool Worker::isBusy() const
{
return m_busy.loadAcquire() != 0;
}
bool Worker::isConnected() const
{
return m_socket && m_socket->state() == QAbstractSocket::ConnectedState;
}
void Worker::emitConnState()
{
QString endpoint;
bool connected = false;
if (m_socket && m_socket->state() == QAbstractSocket::ConnectedState) {
endpoint = QStringLiteral("%1:%2").arg(m_curHost).arg(m_curPort);
connected = true;
}
emit connectionStateChanged(connected, endpoint);
}
void Worker::closeSocketLocked(const QString &reason)
{
Q_UNUSED(reason);
if (m_socket) {
m_socket->abort();
m_socket->deleteLater();
m_socket = nullptr;
}
m_curHost.clear();
m_curPort = 0;
emitConnState();
}
void Worker::cancel()
{
// 어느 스레드에서 호출되든 안전하도록 atomic flag 만 set.
// 진행 중인 read/write 루프가 다음 폴링(≤200ms)에서 이 flag 를 보고 빠져나오며
// 그 시점의 워커 코드가 closeSocketLocked() 로 깔끔히 정리합니다.
m_cancel.storeRelease(1);
}
void Worker::closeConnection()
{
closeSocketLocked(QStringLiteral("explicit close"));
}
bool Worker::ensureConnected(const QString &host, quint16 port, int timeoutMs, QString *errorOut)
{
if (errorOut)
errorOut->clear();
if (m_socket && m_socket->state() == QAbstractSocket::ConnectedState
&& m_curHost == host && m_curPort == port) {
return true; // 이미 같은 곳으로 연결되어 있음.
}
// 다른 host/port 면 기존 연결 폐기.
if (m_socket) {
closeSocketLocked(QStringLiteral("reconnect"));
}
m_socket = new QTcpSocket();
m_socket->connectToHost(host, port);
const int connTo = qBound(500, timeoutMs, 15000);
if (!m_socket->waitForConnected(connTo)) {
if (errorOut)
*errorOut = QStringLiteral("TCP 연결 실패: %1").arg(m_socket->errorString());
closeSocketLocked(QStringLiteral("connect fail"));
return false;
}
m_curHost = host;
m_curPort = port;
emitConnState();
return true;
}
bool Worker::writeAll(const QByteArray &data, int timeoutMs)
{
if (!m_socket || m_socket->state() != QAbstractSocket::ConnectedState)
return false;
m_socket->write(data);
while (m_socket->bytesToWrite() > 0) {
if (m_cancel.loadAcquire() != 0)
return false;
if (!m_socket->waitForBytesWritten(qMax(200, timeoutMs)))
return false;
}
return true;
}
bool Worker::readBytes(QByteArray *dst, qint64 nbytes, int deadlineMs)
{
if (!dst)
return false;
dst->clear();
if (!m_socket)
return false;
QElapsedTimer deadline;
deadline.start();
while (dst->size() < nbytes) {
if (m_cancel.loadAcquire() != 0)
return false;
if (!m_socket)
return false;
if (m_socket->bytesAvailable() > 0) {
QByteArray chunk = m_socket->read(nbytes - dst->size());
if (!chunk.isEmpty())
dst->append(chunk);
if (dst->size() >= nbytes)
return true;
continue;
}
if (m_socket->state() != QAbstractSocket::ConnectedState)
return false;
const qint64 elapsed = deadline.elapsed();
if (elapsed >= deadlineMs)
return false;
const qint64 remaining = deadlineMs - elapsed;
// QEventLoop::exec() 대기는 같은 워커 스레드에 큐된 다른 슬롯(requestLog 등)이
// 재진입해 동일 소켓을 동시에 읽는 경쟁을 일으킬 수 있음 → m_socket 무효화 후
// SIGSEGV(0 주소 읽기). waitForReadyRead 는 중첩 이벤트 루프 없이 블록한다.
qint64 slice64 = remaining;
if (slice64 > 200)
slice64 = 200;
if (slice64 < 50)
slice64 = 50;
const int slice = int(slice64);
(void)m_socket->waitForReadyRead(slice);
}
return true;
}
void Worker::doPing(QString host, quint16 port, int timeoutMs)
{
m_cancel.storeRelease(0);
QString err;
if (!ensureConnected(host, port, timeoutMs, &err)) {
emit pingReady(false, err);
return;
}
if (!writeAll(QByteArrayLiteral("PING"), timeoutMs)) {
const QString e = m_socket ? m_socket->errorString() : QStringLiteral("PING 송신 실패");
closeSocketLocked(QStringLiteral("ping write fail"));
emit pingReady(false, e);
return;
}
QByteArray pong;
if (!readBytes(&pong, 4, timeoutMs) || pong != QByteArrayLiteral("PONG")) {
closeSocketLocked(QStringLiteral("pong recv fail"));
emit pingReady(false, QStringLiteral("PONG 응답 없음/불일치"));
return;
}
emit pingReady(true, QString());
}
void Worker::requestMove(QImage boardImage, QByteArray boardPacked, int boardSize, int aiSide,
QString host, quint16 port, int timeoutMs)
{
m_cancel.storeRelease(0);
m_busy.storeRelease(1);
auto fail = [&](const QString &msg) {
m_busy.storeRelease(0);
emit moveReady(false, -1, -1, msg);
};
if (!isValidBoardSize(boardSize)) {
fail(QStringLiteral("지원하지 않는 보드 크기: %1").arg(boardSize));
return;
}
const int expected = boardSize * boardSize;
if (boardPacked.size() != expected) {
fail(QStringLiteral("판 직렬화 크기 오류 (%1, 기대 %2)")
.arg(boardPacked.size())
.arg(expected));
return;
}
if (aiSide != 1 && aiSide != 2) {
fail(QStringLiteral("aiSide 값 오류"));
return;
}
QByteArray png;
{
QBuffer buf(&png);
buf.open(QIODevice::WriteOnly);
if (!boardImage.save(&buf, "PNG")) {
fail(QStringLiteral("판 PNG 인코딩 실패"));
return;
}
}
// OMK3 body: u8 size, u8 ai_side, u32 png_len, PNG bytes, size*size board bytes.
QByteArray body;
body.append(char(static_cast<unsigned char>(boardSize)));
body.append(char(static_cast<unsigned char>(aiSide)));
packU32BE(&body, quint32(png.size()));
body.append(png);
body.append(boardPacked);
QByteArray frame;
frame.append("OMK3", 4);
packU32BE(&frame, quint32(body.size()));
frame.append(body);
// 연결을 한 번 시도해서 실패하면 한 번만 재시도(서버가 우리 옛 응답 후 끊은 케이스 등 대비).
QString err;
bool ok = false;
for (int attempt = 0; attempt < 2 && !ok; ++attempt) {
if (m_cancel.loadAcquire() != 0) {
fail(QStringLiteral("사용자 취소"));
return;
}
if (!ensureConnected(host, port, qMin(15000, qMax(2000, timeoutMs / 8)), &err)) {
if (attempt == 1) {
fail(err);
return;
}
continue;
}
if (!writeAll(frame, qMin(60000, qMax(5000, timeoutMs / 4)))) {
err = m_socket ? m_socket->errorString() : QStringLiteral("송신 실패");
closeSocketLocked(QStringLiteral("write fail"));
continue;
}
ok = true;
}
if (!ok) {
fail(err);
return;
}
QByteArray head;
if (!readBytes(&head, 4, timeoutMs)) {
const bool canceled = m_cancel.loadAcquire() != 0;
closeSocketLocked(QStringLiteral("rply head fail"));
fail(canceled ? QStringLiteral("사용자 취소")
: QStringLiteral("응답 헤더 수신 실패 (서버 추론 시간 초과 가능성)"));
return;
}
if (head != QByteArrayLiteral("RPLY")) {
closeSocketLocked(QStringLiteral("bad head"));
fail(QStringLiteral("잘못된 응답 헤더"));
return;
}
QByteArray flag;
if (!readBytes(&flag, 1, timeoutMs)) {
closeSocketLocked(QStringLiteral("flag fail"));
fail(QStringLiteral("응답 플래그 수신 실패"));
return;
}
if (static_cast<unsigned char>(flag.at(0)) == 1U) {
QByteArray rc;
if (!readBytes(&rc, 2, timeoutMs)) {
closeSocketLocked(QStringLiteral("rc fail"));
fail(QStringLiteral("좌표 수신 실패"));
return;
}
const int r = int(static_cast<unsigned char>(rc.at(0)));
const int c = int(static_cast<unsigned char>(rc.at(1)));
m_busy.storeRelease(0);
emit moveReady(true, r, c, QString());
return;
}
QByteArray lenRaw;
if (!readBytes(&lenRaw, 2, timeoutMs)) {
closeSocketLocked(QStringLiteral("err len fail"));
fail(QStringLiteral("에러 길이 수신 실패"));
return;
}
QBuffer blen(&lenRaw);
blen.open(QIODevice::ReadOnly);
QDataStream dlen(&blen);
dlen.setByteOrder(QDataStream::BigEndian);
quint16 elen = 0;
dlen >> elen;
QByteArray emsg;
if (!readBytes(&emsg, elen, timeoutMs)) {
closeSocketLocked(QStringLiteral("err body fail"));
fail(QStringLiteral("에러 본문 수신 실패"));
return;
}
fail(QString::fromUtf8(emsg));
}
void Worker::requestLog(int boardSize, int stone, int row, int col, int actor, int mode,
int status, int seq, QByteArray boardPacked, QString host, quint16 port,
int timeoutMs)
{
// 로깅 전용 — 실패해도 사용자 흐름을 막지 않는다 (silently ignore).
if (!isValidBoardSize(boardSize))
return;
const int expected = boardSize * boardSize;
if (boardPacked.size() != expected)
return;
if (stone != 1 && stone != 2)
return;
QString err;
if (!ensureConnected(host, port, qMin(5000, qMax(1000, timeoutMs / 4)), &err))
return;
QByteArray body;
body.append(char(static_cast<unsigned char>(boardSize)));
body.append(char(static_cast<unsigned char>(stone)));
body.append(char(static_cast<unsigned char>(row & 0xff)));
body.append(char(static_cast<unsigned char>(col & 0xff)));
body.append(char(static_cast<unsigned char>(actor & 0xff)));
body.append(char(static_cast<unsigned char>(mode & 0xff)));
body.append(char(static_cast<unsigned char>(status & 0xff)));
const quint16 seq16 = static_cast<quint16>(qBound(0, seq, 65535));
body.append(char((seq16 >> 8) & 0xff));
body.append(char(seq16 & 0xff));
body.append(boardPacked);
QByteArray frame;
frame.append("OMKL", 4);
packU32BE(&frame, quint32(body.size()));
frame.append(body);
if (!writeAll(frame, qMin(10000, qMax(2000, timeoutMs)))) {
closeSocketLocked(QStringLiteral("omkl write fail"));
return;
}
QByteArray ack;
if (!readBytes(&ack, 4, qMin(10000, qMax(1000, timeoutMs)))
|| ack != QByteArrayLiteral("LACK")) {
closeSocketLocked(QStringLiteral("omkl ack fail"));
return;
}
// ACK 수신 OK. 시그널 안 쏘고 종료 (UI 영향 없음).
}
} // namespace TcpVlmClient