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Atari Pong: 화면 추적 상태 벡터로 DQN 학습하기 · 파일 12개
LunarLander-dqn.py
import gymnasium as gym
import numpy as np
import tensorflow as tf
from tensorflow.keras import models, layers, optimizers
from tensorflow.keras.models import Sequential
from tensorflow.keras.layers import Dense
from tensorflow.keras.initializers import RandomUniform
from tensorflow.keras.optimizers import Adam
from collections import deque
import random
import matplotlib.pyplot as plt
import cv2
import os
class DQN(tf.keras.Model):
def __init__(self, action_size):
super(DQN, self).__init__()
self.fc1 = Dense(24, activation='relu')
self.fc2 = Dense(24, activation='relu')
self.fc_out = Dense(action_size, kernel_initializer=RandomUniform(-1e-3, 1e-3))
def call(self, x):
x = self.fc1(x)
x = self.fc2(x)
q = self.fc_out(x)
return q
class DQNAgent:
def __init__(self, state_size, action_size):
self.state_size = state_size
self.action_size = action_size
self.discount_factor = 0.99
self.learning_rate = 0.001
self.epsilon = 1.0
self.epsilon_decay = 0.999
self.epsilon_min = 0.01
self.batch_size = 64
self.train_start = 1000
self.memory = deque(maxlen=2000)
self.model = DQN(action_size)
self.target_model = DQN(action_size)
self.optimizer = Adam(learning_rate=self.learning_rate)
# 모델 빌드
self.model.build(input_shape=(None, state_size))
self.target_model.build(input_shape=(None, state_size))
self.load_model()
self.update_target_model()
def update_target_model(self):
self.target_model.set_weights(self.model.get_weights())
def remember(self, state, action, reward, next_state, done):
self.memory.append((state, action, reward, next_state, done))
def choose_action(self, state):
return random.randrange(self.action_size) if (np.random.rand() <= self.epsilon) else np.argmax(self.model.predict(state))
def train_model(self):
if self.epsilon > self.epsilon_min:
self.epsilon *= self.epsilon_decay
mini_batch = random.sample(self.memory, self.batch_size)
states = np.array([sample[0][0] for sample in mini_batch])
actions = np.array([sample[1] for sample in mini_batch])
rewards = np.array([sample[2] for sample in mini_batch])
next_states = np.array([sample[3][0] for sample in mini_batch])
dones = np.array([sample[4] for sample in mini_batch])
# 입력 데이터 형태 확인
print(f"States shape: {states.shape}")
print(f"Next states shape: {next_states.shape}")
with tf.GradientTape() as tape:
predicts = self.model(states)
one_hot_action = tf.one_hot(actions, self.action_size)
predicts = tf.reduce_sum(one_hot_action * predicts, axis=1)
target_predicts = self.target_model(next_states)
target_predicts = tf.stop_gradient(target_predicts)
max_q = np.amax(target_predicts, axis=-1)
targets = rewards + (1 - dones) * self.discount_factor * max_q
# 손실 함수와 출력 형태 확인
print(f"Predicts shape: {predicts.shape}")
print(f"Targets shape: {targets.shape}")
loss = tf.reduce_mean(tf.square(targets - predicts))
trainable_vars = self.model.trainable_variables
grads = tape.gradient(loss, trainable_vars)
if grads is None:
print("Warning: gradients are None. Check your model and data.")
return
grads_and_vars = [(g, v) for g, v in zip(grads, trainable_vars) if g is not None]
if not grads_and_vars:
print("Warning: No gradients to apply.")
return
try:
self.optimizer.apply_gradients(grads_and_vars)
except Exception as e:
print(f"Error applying gradients: {e}")
def load_model(self):
if os.path.exists('./save_model_LunarLander/model.index'):
self.model.load_weights('./save_model_LunarLander/model')
print("Model loaded successfully!")
if __name__ == "__main__":
# Create the environment
env = gym.make('LunarLander-v2', render_mode="rgb_array")
state_size = env.observation_space.shape[0]
action_size = env.action_space.n
agent = DQNAgent(state_size, action_size)
scores, episodes = [], []
score_avg = 0
num_episode = 300
for e in range(num_episode):
done = False
score = 0
max_score = -np.inf
state, _ = env.reset()
state = state.reshape(1, -1)
while not done:
img = env.render()
if img is not None:
cv2.imshow('LunarLander', img)
cv2.waitKeyEx(delay=1)
action = agent.choose_action(state)
next_state, reward, terminated, truncated, info = env.step(action)
done = terminated or truncated
next_state = next_state.reshape(1, -1)
# Modify reward
# Add penalty for moving away from the target
if abs(next_state[0][0]) > abs(state[0][0]):
reward -= 10
# Add penalty for moving too horizontally
if abs(next_state[0][1]) < 0.05 and abs(next_state[0][3]) < 0.05:
reward -= 10
score += reward
agent.remember(state, action, reward, next_state, done)
if len(agent.memory) >= agent.train_start:
agent.train_model()
state = next_state
if done:
if score > max_score :
max_score = score
agent.update_target_model()
agent.model.save_weights('./save_model_LunarLander/model.weights.h5')
cv2.destroyAllWindows()
score_avg = score / len(agent.memory)
print('episode: {:3d} | score avg {:3.2f} | memory length: {:4d} | epsilon: {:.4f}'.format(e, score_avg, len(agent.memory), agent.epsilon))
scores.append(score_avg)
episodes.append(e)
plt.plot(episodes, scores, 'b')
plt.xlabel('episode')
plt.ylabel('average score')
# plt.savefig('LunarLander_graph.png')
plt.show(block = False)
plt.pause(0.000001)
env.close()